At the Beach in UE5!

So I got a new PC! :D I’ve had my old one since 2017 and the motherboard was finally starting to go so I figured it’s time for an upgrade. This new one is no nice with the constant 60fps no matter what I throw at it it seems haha.

To celebrate I wanted to go back to doing some Ocean VFX work. For this I wanted to venture away from Niagara and focus on materials and set up a basic spline layout so I could easily populate the shoreline around my level. I also am venturing into HSL coding to get some Kuwahara post process effects in my level to play around with the lost and found edges with the rendering. One final thing I wanted to work with is my output ratio to be more phone screen friendly. :)