Ghost of Tsushima: Spring Falls Shrine

I had the honor of being a part of world terrain team for Ghost of Tsushima, along with:

John Germann: lead artist

Blake Mead: https://www.artstation.com/blakeovitch

Harold Lamb: https://www.artstation.com/hamster_o_dooom

Phil Ouelette: https://www.artstation.com/filboticus

I had the great opportunity to create 4 of the shrine climb challenges around the island in Ghost of Tsushima. This was an amazing experience because not only did it give me an opportunity to create an entire custom space in the world but it also gave me a chance to build environments from a game designer perspective. Directing how the player would interact was a fascinating new skill to learn.

Shout out to the foliage team for their stunning work on our terrain!

Colin Valek: https://www.artstation.com/valek

Douglas Davis: https://www.artstation.com/douglasdavis

Lisa Liao: https://www.artstation.com/lisaliao1

To everybody at Sucker Punch: It was a privilege working with so many amazing, kind, and astoundingly talented creative people across many disciplines to take this abstract concept of an island and craft such a beautifully rich world that people can explore and lose themselves in. I am so proud of this incredibly special experience we created together!