I wanted to take some time and have my next project represent something like an actual game product rather than just a pure art piece. I really loved what Astrobot did with all of its dynamic world particle interactivity and wanted to implement it here. 🙂 With this direction I was able to start an interactive Niagara pipeline that has some elements of interaction that would make exploring these spaces a bit more intriguing.
Another factor I loved exploring is dissecting more of how the math of basic game shaders work. Ben Cloward has made some truly amazing tutorial videos breaking down the basics of what makes a shader work.
https://www.youtube.com/watch?v=6epfhRqv2xo&list=LL&index=34
Knowing this I was able to isolate and have more control over the specular elements to get a more extreme sparkle effect of the water and other elements of the ocean and wet surfaces.
Going forward, the ultimate goal is to eventually have an interactive experience to release to the public whether that’s working with a designer to make a game with more involved mechanics. A narrative walking sim. Or just simply a digital space to explore and uncover secrets within it. Whatever comes of it I’m having an absolute blast creating these spaces and seeing them come to life.