I had the honor of being a part of world terrain team for Ghost of Tsushima, along with:
John Germann: lead artist
Blake Mead: https://www.artstation.com/blakeovitch
Harold Lamb: https://www.artstation.com/hamster_o_dooom
Phil Ouelette: https://www.artstation.com/filboticus
Phillip Jenne: https://www.artstation.com/phillipjenne
I was responsible for doing high res sculpts of our gray box rock collection which is used across the entire island. Special attention was given to authoring them with a clear visual language for navigation, while also giving them a natural and cohesive look. Special shout out to Blake Mead, Harold Lamb, and Philip Jenne for doing such a fantastic job creating all the biome materials for them in game.
To everybody at Sucker Punch: It was a privilege working with so many amazing, kind, and astoundingly talented creative people across many disciplines to take this abstract concept of an island and craft such a beautifully rich world that people can explore and lose themselves in. I am so proud of this incredibly special experience we created together!