This tutorial includes a full walkthrough of first creating a series of materials including tree bark, 2 types of moss, and a collection of leaf foliage cards. I'll be going through how you can use Zbrush to create these materials without having to use any other software. After completing the materials and assets I will be going through the workflow on how to create an entire old growth moss covered tree game asset without having to leave Zbrush. Concluding the walkthrough will be importing the final FBX of the old growth tree into Marmoset for material set up and final render composition.
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Marmoset
- Three and a half hour walk through covering the entire tree creation from scratch in Zbrush to final low res mesh render in Marmoset.
- 1080 Resolution
-Zbrush (2021) files
-FBX files for tree mesh and foliage card assets
-Texture files For foliage cards and tilling materials
-Marmoset web file and scene file (Marmoset Toolbag 3)