A full run through of creating smoke and dust effects in UE4 using a combination of texture creation in Photoshop and UE4's material editor. Starting with creating meshes and textures in Photoshop, Zbrush and Maya using a combination of photo bashing, modeling, and painting. Then setting up master materials and particle systems in UE4. Finishing by assembling it all together with flexible material instances for changing the look on the fly.
Intermediate Level, you should be familiar with the basic menus and workflows with Maya, Photoshop, and Unreal Engine 4
- 60 minute walk through covering the entire particle effect creation.
- 1080 Resolution
- Low res Static meshes
- Smoke/Dust Particle textures
-Content for UE4 project containing master materials, material instances, and particle systems
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*Digital products are non-refundable