Burger Game Prop Creation Walkthrough


A full run through of creating a burger and fries from scratch using Zbrush, Maya and Photoshop.  Showcasing techniques for sculpting different forms and material textures in Zbrush.  Using modeling and paint effects in Maya for creating base meshes.    Concluding with showing the workflow of baking the Zbrush sculptures to a low res textures to edit in Photoshop and creating a  game engine friendly mesh for rendering in Marmoset.

Skill Level

Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Marmoset 


- 160 minute walk through covering the entire burger creation from scratch in Maya and Zbrush to final low res mesh render in Marmoset.

- 720 Resolution

- Low res game ready burger Meshes

-Zbrush (4R8) files

-Maya files with base mesh and final burger assembly

-Texture files 

- Photoshop files for diffuse, rough, and normal map for burger texture

-Marmoset web file and scene file (Marmoset Toolbag 3)


Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies.

Standard Use License
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

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