Organic Tile Material creation with Zbrush

File

A full run through of creating a tilling organic texture  from scratch using Zbrush.  Showcasing techniques for sculpting different organic forms.  Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.


Skill Level

Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Marmoset 

Contents

- 90 minute walk through covering the entire sculpture from scratch in Zbrush to final low res mesh render in Marmoset.

- 1080 Resolution

- Low res Static plane and sphere meshes

-Zbrush (4R8) files

-Photoshop hand tiled files of texture maps generated for low res mesh

-Marmoset web file and scene file (Marmoset Toolbag 3)

License

Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies.

*Digital products are non-refundable

Standard Use License
$8
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (17)
tile01_vcols
tga /
48 MB
tile01_rough
tga /
48 MB
tile01_occlusion
tga /
48 MB
tile01_normals
tga /
48 MB
tile01_heights
tga /
48 MB
tile
psd /
310 MB
sphere
fbx /
66 KB
sculpt01_02
ZTL /
94 MB
sculpt01_01
ZTL /
40 MB
scene01
tbscene /
700 KB
plane
fbx /
68 KB
cave02
fbx /
68 KB
cave01
fbx /
59 KB
vid04
mp4 /
540 MB
vid03
mp4 /
770 MB
vid02
mp4 /
1.1 GB
Vid01
mp4 /
790 MB