A full run through of creating a tilling organic texture from scratch using Zbrush. Showcasing techniques for sculpting different organic forms. Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Marmoset
- 90 minute walk through covering the entire sculpture from scratch in Zbrush to final low res mesh render in Marmoset.
- 1080 Resolution
- Low res Static plane and sphere meshes
-Zbrush (4R8) files
-Photoshop hand tiled files of texture maps generated for low res mesh
-Marmoset web file and scene file (Marmoset Toolbag 3)
Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies.
*Digital products are non-refundable