UE4 VFX Ocean Material Tutorial

File

A full run through of creating a ocean material from scratch in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4's material editor.  Starting with creating meshes and textures in Photoshop, Zbrush and Maya using a combination of photo bashing, sculpting, and painting.  Then setting up a master material in UE4.  Finishing by assembling it all together with flexible material instances for changing the look of the ocean on the fly.  


Skill Level

Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Unreal Engine 4

Contents

- 90 minute walk through covering the entire particle effect creation.

- 1080 Resolution

-Foam Tile textures for mask height and normal maps

-Content for UE4 project containing master materials and material instances


License

Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies.

*Digital products are non-refundable

Standard Use License
$8
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (12)
vid01
rar /
800 MB
dot
tga /
770 KB
OceanShader_ue4Project
rar /
940 MB
TideFoam01_nm_tile
tga /
12 MB
TideFoam01_tile
tga /
12 MB
TideFoam02_nm_tile
tga /
12 MB
TideFoam02_tile
tga /
12 MB
vid02
rar /
580 MB
vid03
rar /
210 MB
wavesHeight01
tga /
12 MB
wavesHeight01_nm
tga /
12 MB
wavesHeight02
tga /
12 MB