Foliage Tree Creation in Maya and Zbrush Tutorial and Assets

File

A full run through of creating a wind blown tree from scratch using Zbrush, Maya and Photoshop/Quixel.  Showcasing techniques for using paint effects in Maya for creating base meshes.  Sculpting and creating tree cards and bark textures in Zbrush.  Concluding with showing the workflow of transferring the Zbrush sculptures to a low res game engine friendly mesh for rendering in Marmoset.


Skill Level

Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Marmoset 

Contents

- 90 minute walk through covering the entire tree creation from scratch in Maya and Zbrush to final low res mesh render in Marmoset.

- 1080 Resolution

- Low res game ready Tree Mesh

-Zbrush (4R8) files

-Maya files with paint effects and tree card assembly 

-Texture files For branch and grass cards

-Quixel Photoshop files for diffuse, rough, and normal map for bark tilling texture

-Marmoset web file and scene file (Marmoset Toolbag 3)

License

Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies.

*Digital products are non-refundable

Release Notes

This new version is priced for commercial use of this tree in films, games, etc.

Standard Use License
$8
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
For personal use only. Read MoreRead Less
Files (27)
windTree_sculpt_02
ZTL /
290 KB
windTree_sculpt_01
ZTL /
73 KB
windTree_scene01
fbx /
340 KB
windTree_card_02
ZTL /
30 MB
treeCards_vcols
tga /
64 MB
treeCards_SSS
tga /
48 MB
treeCards_RGBA
tga /
12 MB
treeCards_occlusion
tga /
16 MB
treeCards_normals
tga /
48 MB
treeBark02_01
ZTL /
58 MB
treeBark01_01
ZTL /
13 MB
scene01_assembly
mb /
1.1 MB
scene01
mb /
100 KB
scene_marm_01
tbscene /
820 KB
grass_vcols
tga /
16 MB
grass_occlusion
tga /
16 MB
grass_normals
tga /
12 MB
grass_01
ZTL /
210 KB
BaseMaterial [Roughness]
psd /
32 MB
BaseMaterial [Normal]
psd /
45 MB
BaseMaterial [AlbedoM]
psd /
59 MB
TreeTut_vid02
mp4 /
890 MB
TreeTut_vid01
mp4 /
1 GB
bark01_vcols_tile
tga /
16 MB
bark01_RGBA_tile
tga /
12 MB
bark01_occlusion_tile
tga /
12 MB
bark01_normals_tile
tga /
12 MB
Commercial License
$30
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
This version is to be used for commercial purposes in games, films, etc. Read MoreRead Less
Files (27)
windTree_sculpt_02
ZTL /
290 KB
windTree_sculpt_01
ZTL /
73 KB
windTree_scene01
fbx /
340 KB
windTree_card_02
ZTL /
30 MB
treeCards_vcols
tga /
64 MB
treeCards_SSS
tga /
48 MB
treeCards_RGBA
tga /
12 MB
treeCards_occlusion
tga /
16 MB
treeCards_normals
tga /
48 MB
treeBark02_01
ZTL /
58 MB
treeBark01_01
ZTL /
13 MB
scene01_assembly
mb /
1.1 MB
scene01
mb /
100 KB
scene_marm_01
tbscene /
820 KB
grass_vcols
tga /
16 MB
grass_occlusion
tga /
16 MB
grass_normals
tga /
12 MB
grass_01
ZTL /
210 KB
BaseMaterial [Roughness]
psd /
32 MB
BaseMaterial [Normal]
psd /
45 MB
BaseMaterial [AlbedoM]
psd /
59 MB
TreeTut_vid02
mp4 /
890 MB
TreeTut_vid01
mp4 /
1 GB
bark01_vcols_tile
tga /
16 MB
bark01_RGBA_tile
tga /
12 MB
bark01_occlusion_tile
tga /
12 MB
bark01_normals_tile
tga /
12 MB