UE4 VFX Intro: Fire Image Sequence, partical and material Tutorial

File

A full run through of creating a fire effect in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4's material editor.  Starting with creating an image sequence mesh set up in Maya and Zbrush.  Then setting up master materials and particle systems in UE4 to render out a flip book sprite sheet particle effect .  Another topic covered is creating procedural flames with a more simple panning texture, as well as a simple blowing cinder effect with GPU particles.  Finishing by assembling it all together in one particle effect with flexible material instances for changing the look of the flames on the fly.  


Skill Level

Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Unreal Engine 4

Contents

- 180 minute walk through covering the entire particle effect creation.

- 1080 Resolution

-Fire image sequence textures and basic panning texture, and sphere normal map

-Content for UE4 project containing master materials, material instances, and particle systems 

-Maya and Zbrush scenes for the image sequence set up and sculpting

License

Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies.

*Digital products are non-refundable

Standard Use License
$8
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (31)
Blank_nmBall
TGA /
12 MB
imagesequencesculpt
ZTL /
500 KB
imagesequencesculpt03
ZTL /
2.8 MB
imagesequencesculpt05
ZTL /
950 KB
imagesequencesculpt06
ZTL /
920 KB
FlamesPan01
tga /
12 MB
imageSeq_Scene01
mb /
2.3 MB
sequence01
psd /
32 MB
sequence01
tga /
16 MB
VF_RandomNoise_01_90
COPY /
565 Bytes
fireMask
tga /
4 MB
Blank_nmBall
uasset /
880 KB
Embers_m
uasset /
69 KB
fireMask
uasset /
1.3 MB
flamesScene
umap /
49 KB
flamesScene_BuiltData
uasset /
1 MB
flamesSequence
uasset /
200 KB
Refraction_m
uasset /
97 KB
sequence_m
uasset /
83 KB
sequence_m_Inst
uasset /
87 KB
sequence01
uasset /
1.5 MB
VF_RandomNoise_01_90
uasset /
2 MB
wave_m
uasset /
75 KB
wave_m_Inst
uasset /
72 KB
wave_m_Inst_Inst
uasset /
80 KB
UE4Files
rar /
740 MB
vid01
mp4 /
450 MB
vid02
mp4 /
930 MB
vid03
mp4 /
770 MB
vid04
mp4 /
710 MB
vid05
rar /
750 MB