A full run through of creating a rock asset pipeline to use along a made from scratch material in UE4. Creating a series of tilling textures in Zbrush to drive different terrain effects for UE4 dynamic rock materials. The tutorial starts with creating tilling textures by hand using paint effects in Maya and sculpting in Zbrush. Then creating a master material in UE4 featuring vertex painting and dynamic Z up coverage. Concluding with creating grass cards and a large rock sculpture to integrate and bring together a pipeline for quick and easy rock environment creation.
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Unreal Engine
- 120 minute walk through covering the entire rock pipeline creation from scratch in Maya, Zbrush, and Photoshop to final material set up in UE4.
- 1080 Resolution
- Low res game ready meshes
-Zbrush (4R8) files
-Texture files For tilling textures and high res rock bake textures
-UE4 project content including all materials created both vertex testing, final rock master material, and grass card material
Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies.
*Digital products are non-refundable