Terrain Tile Texture and Rock Game Asset Sculpting Tutorial


A full run through of creating a tilling terrain texture and rock asset set from scratch using Zbrush and Photoshop/Quixel.  Showcasing techniques for sculpting rocks in Zbrush and creating terrain in World Machine.  Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.

Skill Level

Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, World Machine, Photoshop, and Marmoset 


- 90 minute walk through covering the entire sculpture from scratch in Zbrush to final low res mesh render in Marmoset.

- 1080 Resolution

- Low res Static rock and plane/sphere meshes

-Zbrush (4R8) file

-World Machine file

-Photoshop hand tiled files of texture maps generated for low res mesh

-Quixel Photoshop files for diffuse, rough, and normal map for rock assets and tilling texture

-Marmoset web file and scene file (Marmoset Toolbag 3)


Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies.

*Digital products are non-refundable

Standard Use License
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (14)
low_rocksZBrushPolyMesh3D [Roughness]
psd /
91 MB
low_rocksZBrushPolyMesh3D [Normal]
psd /
93 MB
low_rocksZBrushPolyMesh3D [AlbedoM]
psd /
190 MB
BaseMaterial [Roughness]
psd /
110 MB
BaseMaterial [Normal]
psd /
140 MB
BaseMaterial [AlbedoM]
psd /
240 MB
fbx /
65 KB
fbx /
150 KB
tbscene /
690 KB
fbx /
72 KB
650 MB
tmd /
57 KB
psd /
450 MB
mp4 /
1.3 GB