Wanted to start making my environments start to model the presentation of all the amazing dome projection art I've been seeing for concerts and projection galleries. It is such a cool new art form that is emerging! :D
Was really exited to learn that through Blender I could animate vertices of static meshes and save the data to vector displacement maps:) With this I wanted to get a more anatomically detailed wing flap for my particle birds as well as polish the swimming animation for my fish particles. For anyone who is interested in this workflow this tutorial covers it in a great way. https://www.youtube.com/watch?v=6aUlPlsCmvc&list=LL&index=13