Wanted to re upload this effect piece again with some improvements. It was also an opportunity to do some rock work to set up a more appealing play space to test the effects out :)
Wanted to take some time after my last piece and focus back on the fundamentals of gameplay VFX. I’ve been very lucky to both work with and be inspired by some amazingly talented VFX artists and learn so much by the amazing work they create. I love practicing the combination of timing and shape design with fun things like explosions and smoke trails. :D